Video Games Press or Content Creator?  Find out how PressEngine can help you

Our most recently published PressEngine articles.

We write articles about game discoverability, how-to's on getting your games in front of press and content creators, as well as insights into the data we look at every day.

  • Twitch Top 50 Games: Is the streaming bubble shrinking?

    Is the streaming bubble shrinking, or are streamers moving to other non-gaming categories? The data we get every second at PressEngine across Twitch, YouTube and TikTok lets us see the trends that can get lost in the weeds.

  • Introducing our Attendee Check-In App for Events

    Events just got better, with our new Attendee Check-In App. If you're running an event on PressEngine you can now streamline your entire front-desk experience by allowing attendees to check themselves in for their appointments.

  • Our Free account – how does it help you?

    Right now, there are hundreds of developers and publishers using PressEngine’s free account, because the platform is designed to save everyone time and money. But what does the free account get you? Here’s some important information on how we can help you, for free.

  • Announcing: our new Events feature

    We’re very pleased to have publicly announced our new events feature for PressEngine, which is a unique offering for media and influencers.

  • We're sponsoring the 2024 MCV/Develop Awards

    PressEngine is super proud to be sponsoring the MCV/DEVELOP Awards once again, and we're delighted to support the UK industry.

  • Announcing PressEngine Incubators

    Not every content creator or streamer has 1.2m views per video, and thousands of comments and shares. Most don’t have 1,200 views per video. As part of our drive to support content creators, we've made a policy change to that will allow more creators access to more content; and we've called this the PressEngine Incubator.

  • Epilepsy and The Gamers

    1 in every 100 people here in the UK have epilepsy, and with the games industry growing every day, many of those people will be consumers who play or others will work in the industry. Purple Day provides a fantastic opportunity to find out more about this condition and ultimately ask yourself the question: What can I do to make my game or content more accessible to those with epilepsy?

  • Our Twitter giveaway

    With PressEngine's second birthday fast approaching we wanted to give back to those who have believed in us and trusted us with their game discovery. With that in mind we are hosting a Twitter giveaway for one free outreach campaign worth £150/$200!

  • How PressEngine works with Press and Influencers

    We wanted to talk a little about influencers, and what that means at PressEngine. How do we assess influencers, why do we manually approve every single contact, and how can you get the best from the platform.

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PressEngine is run by a team of videogame enthusiasts, PR experts, data-hungry analysts and magical developers, and we want to hear from you!

If you have any questions about PressEngine, suggestions or feature requests, we’re more than happy to hear from you.

Use the contact form to get in touch and a member of our team will get back to you as soon as we can.

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